OH-MAN, OH-MACHINE WORKSHOPS
Three workshops about ‘body & technology’
The main idea behind this series of workshops is to engage with the ‘body – technology’ question, by including the knowledge the body generates, holds and distributes - as part of the investigation of this question. The format consists of a 36-hour workshop, taking place at a dance hangar, and includes lectures, discussions, and exercises.
During the workshops, we perform, move, discuss, cook, read, photograph, project and write. Each workshop begins on Friday at 10 a.m. and finishes on Saturday at 10 p.m. On Saturday at 8 p.m., we open the doors of the hangar to the public and present the outcome of the workshop. Daniel Landau is the main facilitator alongside leading lecturers from academia, art, and technology background.
01. Body - Knowledge
Speakers: Daniel Landau, Dr. Limor Lahiani, Daniel Yahel and Dr. Eyal Gruss
The first workshop in the series explores the role of the body in learning, storing & transmitting knowledge. How do technologies that are increasingly assimilated into our bodies affect the knowledge that our bodies produce, process, and transfer? And, how do machine learning processes and artificial intelligence technologies expand our understanding of concepts, such as intelligence, memory, and consciousness?
02. The Computing Body
Speakers: Daniel Landau and Eran Hadas
The second workshop deals with the question of the ‘processing body’, and the encounter between the body and digital computation. We will examine Michel Foucault's concept of ‘bio-force’ by analyzing the algorithmic control mechanisms in our lives, while at the other end of the spectrum, we will assess the poetic potential of computer code. We will explore the full range of algorithmic procedures that exist in the arts, and how they can be further implemented in performative creations.
03. Moving Without a Body
Speakers: Daniel Landau, Dr. Doron Friedman, and Shalev Moran
The last workshop in the series focuses on the disappearance of the body and the blurring of boundaries between body and technology. We examine the politics of movement in both the physical and the virtual sphere. During this workshop, we work with virtual reality technologies, brain–computer interfaces and choreography in computer games.